Import path:
gitlab.soludian.com/soludian/fountain/libs/base/rand_util
rand_util
import "gitlab.soludian.com/soludian/fountain/libs/base/rand_util"Index
- func RandomAlphaOrNumeric(count uint, letters, numbers bool) string
- func RandomAlphabetic(count uint) string
- func RandomAlphanumeric(count uint) string
- func RandomAscii(count uint) string
- func RandomInt(min, max int) int
- func RandomNumber(len int) string
- func RandomNumeric(count uint) string
- func RandomSpec0(count uint, start, end int, letters, numbers bool, chars []rune) string
- func RandomSpec1(count uint, start, end int, letters, numbers bool) string
- func RandomString(count uint) string
- func RandomStringSpec0(count uint, set []rune) string
- func RandomStringSpec1(count uint, set string) string
func RandomAlphaOrNumeric
func RandomAlphaOrNumeric(count uint, letters, numbers bool) stringCreates a random string whose length is the number of characters specified.
Characters will be chosen from the set of alpha-numeric characters as indicated by the arguments.
Param count - the length of random string to create Param letters - if true, generated string will include
alphabetic charactersParam numbers - if true, generated string will include
numeric charactersfunc RandomAlphabetic
func RandomAlphabetic(count uint) stringCreates a random string whose length is the number of characters specified. Characters will be chosen from the set of alphabetic characters.
func RandomAlphanumeric
func RandomAlphanumeric(count uint) stringCreates a random string whose length is the number of characters specified. Characters will be chosen from the set of alpha-numeric characters.
func RandomAscii
func RandomAscii(count uint) stringCreates a random string whose length is the number of characters specified.
Characters will be chosen from the set of characters whose ASCII value is between 32 and 126 (inclusive).
func RandomInt
func RandomInt(min, max int) intRandomInt return a random int at the [min, max] Intn returns, as an int, a non-negative pseudo-random number in the half-open interval [0,n] from the default Source. It panics if n <= 0
Usage:
RandomInt(10, 99)
RandomInt(100, 999)
RandomInt(1000, 9999)func RandomNumber
func RandomNumber(len int) stringRandomNumber func
func RandomNumeric
func RandomNumeric(count uint) stringCreates a random string whose length is the number of characters specified. Characters will be chosen from the set of numeric characters.
func RandomSpec0
func RandomSpec0(count uint, start, end int, letters, numbers bool, chars []rune) stringCreates a random string based on a variety of options, using supplied source of randomness.
If start and end are both 0, start and end are set to ' ' and 'z', the ASCII printable characters, will be used, unless letters and numbers are both false, in which case, start and end are set to 0 and math.MaxInt32.
If set is not nil, characters between start and end are chosen.
This method accepts a user-supplied rand.Rand instance to use as a source of randomness. By seeding a single rand.Rand instance with a fixed seed and using it for each call, the same random sequence of strings can be generated repeatedly and predictably.
func RandomSpec1
func RandomSpec1(count uint, start, end int, letters, numbers bool) stringCreates a random string whose length is the number of characters specified.
Characters will be chosen from the set of alpha-numeric characters as indicated by the arguments.
Param count - the length of random string to create Param start - the position in set of chars to start at Param end - the position in set of chars to end before Param letters - if true, generated string will include
alphabetic charactersParam numbers - if true, generated string will include
numeric charactersfunc RandomString
func RandomString(count uint) stringfunc RandomStringSpec0
func RandomStringSpec0(count uint, set []rune) stringfunc RandomStringSpec1
func RandomStringSpec1(count uint, set string) stringGenerated by gomarkdoc